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Your Name: Sceadu
Your E-Mail/AIM/Whatever: dracogriff (at) gmail.com/sceadugesceaft (AIM)/draconic (plurk)
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Your age: 26
Character info
Series/Fandom: Kingdom Hearts
Character's Name: Aqua
Character's Sex: Female
Character's Age: Roughly 18 (plus ten years spent in the Realm of Darkness, although this doesn’t seem to have affected how old she seems to be)
Canon point: After speaking to DiZ on the Dark Beach
Abilities:
Keyblade: This is Aqua’s weapon of choice, and the weapon that she has trained the most extensively with, in keeping with her status as a Keyblade Master. However, at the point I’m apping her from the keyblade she has is not her usual Keyblade. While she still retains all the keychains she picked up over the course of her adventures, she sent her Keyblade with Terra when she saved him from falling into the darkness; the Keyblade she currently wields is that of her fallen Master.
On the off-chance she recovers her own Keyblade, she’ll be able to wield both it and her Master’s Keyblade but never at the same time, and by preference she’ll default to her own Keyblade.
Magic: Like Terra and Ven, Aqua has been trained in the use of various types of magic. In fact, of the three of them, she’s the one who shows the most ability with it - she has both some of the game’s best spells in her arsenal as well as the widest overall variety of spells. Her best spells are either Fire- or Blizzard-based, however, although she is both willing and capable of using any of the other commonly used elements as well, although she lacks either Ven or Terra’s affinity to wind- or earth-based magics, respectively (she does have a single attack that taps into more light based effects, but that particular attack isn’t purely magical).
In a less combat-oriented vein, she’s also the one who made the Wayfinders, and cast the charm on them that allows to be used to create D-Links, so it can be assumed that she has just as good a grasp on practical or experimental magic as she does combat magic, and may possibly be capable of creating her own spells if she hasn’t done so already.
Command Styles: Depending on what she uses to defeat enemies, Aqua can sometimes channel her power into a secondary form. What effects this form has varies from form to form: some simply add an elemental effect to her attacks (fire, blizzard or thunder), while others change how she attacks (by drastically extending her range or making her attacks more aerial-based, for example). There’s even one based on icecream, although this is less likely to actually show up in game. And regardless of the physical effects on her attacks, all of them bring her to a new level over power. However, this power can only last so long and once it’s over, she’ll have to work on building it up again.
Shotlocks: Shotlocks are basically the Keybearer’s answers to swarms of enemies, especially ones that straight up combat magic can’t answer quite as well. Like command styles, the forms they can take varies, although they invariably involve some manner of projectile. Like Command Styles, they also have something of a charge time, although they aren’t dependent on what else she’s been using in the battle.
D-Links: Enabled by the charm on her Wayfinder, these are something like an interdimensional paopu fruit. Once Aqua has made a significant (positive) relationship with someone, a link is formed and she is capable of calling on their power in battle, no matter how many worlds apart they are. However, on arrival she will only retain previous D-Links if that character is present in the game. In particular, she’ll have D-Links with Ven, Terra, Stitch and (possibly) Mickey.
Perception: In addition to all of the above, Aqua seems to be unusually perceptive when it comes to matters of the heart. She’s able to tell that Cinderella’s stepmother and sisters have been taken over by their darkness, as well as being able to note both that Kairi is someone with a naturally high amount of light within her as well as getting a sort of feeling that she’s someone who should be protected. She can also tell that Terra’s passed the Keyblade on to a young Riku, although this may also be something that comes with being a Keyblade Master. However this ability seems only to be able to tell if someone lies at one of the two extremes and only shows up a handful of times in game - she won’t be identifying people with it left and right!
Strengths: Given that she’s been training to be a Keyblade Master for quite some time, Aqua is both physically fit and surprisingly agile. So much so, in fact, that her in-game dodge technique is a cartwheel. Her fighting style is similar graceful, if not quite outright acrobatic. Similarly the fact that she’s primarily a mage-type should not be taken to mean that she’s incapable of offering a fair amount of physical violence if she needs to - she’s fully capable of doing so and will, should the situation warrant it. She is, after all, every bit as much the fighter as Terra and Ven are, and surviving in the realm of darkness for ten years is no simple task. She also has well-honed reflexes and no small amount of stamina, courtesy of her long years of training. It’s also worth noting that she’s mentioned to be one of the youngest people to be tested for Mastery, and given that she actually manages to pass the exam suggests that she’s very good at what she does.
Weaknesses: At the end of the day Aqua is still human, and the fact that she does use magic to the extent that she does means that she’ll never be as heavy a hitter as a purely physical fighter might be, and similarly she tends more towards being a glass cannon rather than an out-and-out tank. In addition, the fact that she’s spent the majority of her life training means that she’s not always the best at dealing with things that either didn’t come up in training or aren’t something she could research on her own time. This is particularly apparent when it comes to thinks at all related to romance - she is visibly uncertain of what to do when she’s asked out on even something as simple as a date, and I can’t imagine this is likely to change any time soon. She also has something of a tendency to worry about her friends, and this fact is not likely to have been helped in the slightest by the long years she’s spent in the Realm of Darkness.
Background: A thrice-told tale. She’ll have spent the span of time between Kingdom Hearts 2 and the time the game takes place as she was when we last saw her in canon: stuck in the Realm of Darkness.
Appearance: Like so
Personality: Polite, kind, and more than a little serious, Aqua serves as the counterbalance to both Ven and Terra. This is not, however, to say that she cares any less for either of them. Like other Keyblade wielders (Sora, for example), her friends mean a great deal to her, and Ven and Terra mean even more than that, to the point that they could almost be considered her family. Not surprisingly then, threatening or badmouthing either of the two can be a quick way to get on her bad side, as more than one person has found out.
In addition to being naturally polite - something that serves her well over the course of her travels - she also takes responsibility very seriously. If someone asks her to do something she’ll do everything in her power to see it through to the end. It’s her responsibility, and she’s not one to let people down. Moreover, she holds herself to exacting standards to very nearly everything she does, whether or not it’s something she’s been asked to do. Doing anything other than what she sees as her best, whether intentionally or not and regardless of the situation at hand is something that is deeply embarrassing - not only for the fact the fact that it’s a personal failing but also for that fact that her failings reflect badly on her status as a Keyblade Master (and make her own Master look bad by comparison as well).
However, for all that she is a Keyblade Master and understands the responsibilities of such a position, she also shows a good deal of modesty. The only time she actually refers to herself with the title of Master, she’s directly issuing an ultimatum to the Xehanort-possessed Terra; in any of the other worlds she visits, she simply introduces herself as Aqua. This also extends out into the aforementioned politeness. If someone doesn’t want to speak about something she won’t press them, and she does her best to be understanding of things that people might not want to have brought up. She doesn’t always succeed, mind, but she does at least make the effort.
Unfortunately, her tendency to default to being perfectly polite and understanding, on top of the fact that she can be slightly awkward in more social situations can sometimes mean she comes across as being either aloof or cold. In general, however, she’s very much a kind individual at heart, no matter how she might unintentionally come across. Time and again we see her go to great lengths for her friends, regardless of whether they’re old or new. Similarly, that she doesn’t seem to need to think twice before running in to help her friends speaks volumes as to the lengths she’s willing to go to for those same friends.
Samples
Action/Journal Sample: I’m sorry if someone’s already asked, but I ne-- I would like to know if anyone’s noticed any unusual concentrations of Heartless in the last few days, and if so where. If anyone knows how common they are here, that would also be appreciated.
[private]
Terra. Ven. I know you probably won’t be able to hear this, but wait for me just a little bit longer, alright? I need to take care of a few things here.
RP Sample: It was an odd thing to find herself back in the world once again, Aqua mused. After spending so long in the darkness she’d almost started to imagine she’d never find a way out, never see the light of the sun again. And maybe it had simply been the darkness getting to her, but it had certainly felt like it had been more likely that she’d live out her life in the shadows. Even the man she’d encountered on the shores of a beach darker than any she could remember hadn’t been able to say anything on whether or not they would be able to escape their dark prison. There hadn’t even been any word about her friends. She’d gone years without knowing whether or not they were safe, or even knowing if she’d acted in time to save Terra from her fate.
Yet here she was anyway, blinking in the sunlight of a world she was sure she’d never seen before. If she hadn’t been seeing it with her own eyes, she would hardly have believed it was true. Things... really had changed in the last ten years (had it really been ten years, that she’d lost to that dark world? Had she really left Terra and Ven on their own for ten years?), hadn’t they? And yet... it was almost as if nothing had changed. There was still darkness in the worlds. Perhaps not the Unversed, but she’d overheard enough to know hear about dark shadows plaguing the worlds. Any other day she might have found it funny, to find that she’d escaped from the Realm of Darkness only to find herself having to face the Heartless again. Today wasn’t that day. Today she was tired, heart-sore, and wanted nothing so much as run back to what was left of their home and get her thoughts sorted out.
But she couldn’t, much though she might have wanted to. If there were Heartless here as well, someone was going to need to take care of them and that someone might as well be her. True, she’d been told about another hero of the Keyblade, one who had saved the worlds more than once, but she would have been foolish to let that keep her from doing her part. For all she knew, she was still the only active Master the world had, and that meant shouldering her responsibility, no matter how much it made her heart ache. Right now the worlds needed her more than her friends did.
It hurt though. It hurt more than it ever had before, as she called her Master’s Keyblade to her hand and turned to face the darkness once again. As much as she hated to even think it, Terra and Ven would have to wait a little longer.
Have you read the rules & F.A.Q.s? Yes